Buy custom The Microeconomics of the Video Game Industry
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Business
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Number of pages / Number of words: |
4 / 999 |
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It was reported that 40,000 units appeared on eBay during the initial month of release, which would mean that 10% of the total supply was resold. By year's end, Microsoft had sold 1.5 million units; including 900,000 in North America, 500,000 in Europe, and 100,000 in Japan."
Another example of this tactic being used is with the release of Nintendo's Wii...
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A total of four million Wii consoles were to be released worldwide with the majority of that number going to North America alone. On November 19 of this year, the consoles sold out immediately. Some stores passed out cards for the console to people who were in line the night before. Circuit City had people camping out early in the day, but gave out tickets to people later in the evening...
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General points of the essay
Electronic Arts and the Global Video Game Industry
Home Video Game Industry Analysis
The Microeconomics of the Video Game Industry
Video Game Industry Analysis
Video Game and Software Industry
video game and interactive entertainment industry
Video Game Addiction
The Video Game Narrative
Video Game Censorship
Video Game Influences
video game violence
The First Video Game
the effects of the video game industry on Japan
Video Game
video game essay
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